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shardmods ([personal profile] shardmods) wrote in [community profile] shardbond2025-01-12 11:55 am

WEEK 1






You awaken to a blinding flash.

Your head feels heavy, your memories foggy, and as you struggle to recall where you are and what you were doing, you hear the sound of something large and heavy moving behind you. Whatever it is - machinery of some sort, you can tell that much right away - it doesn’t seem hostile; merely a massive machine going about doing something down far, far below you. You can see it - through the cracks of the floor you're standing on, and the steep drop off the side. At least there’s a railing on this path to keep you from falling down there?

No matter which way you look - up, down, or out straight ahead of you - there’s endless paths and structures, as though you’re standing in some sort of massive building. You look to your left and there’s a broken section of wall revealing open space - strange, since you aren’t wearing anything different, yet you’re still breathing just fine.

A loud ping! catches your attention, followed by a few more. As you turn around to find the source of the noise, you’re led to a rundown computer terminal. It looks ancient, untouched, and dusty, and yet there’s a message in bright green standing against the stark black contrast of the monitor.


/// L O A D I N G . . .
Oh good, you’re awake.
Hi, I don’t have much time, so please pay close attention.
You’re the only ones who can save this world - all worlds, maybe.
Thank you for agreeing to help.
For now, please practice your new abilities and try to work together.
I’ll be in contact with you as soon as possible.


It feels familiar, like maybe you've experienced something similar before, despite the fact that none of you recognize this place. What's going on here? What have you gotten yourself into?


AWAKENING


Your memories leading up to your sudden arrival in this place may be foggy. Even if they aren't, you certainly don't remember how you got here of all places. And where exactly is here? Well, inside of some sort of massive structure that expands outwards, backwards, downwards, and upwards. Every direction you look, there's plenty of building to be seen, whether it's walkways over the abyss (but thankfully with mostly sturdy guard rails) or stairs and ramps leading up and down to new floors, or even rooms that don't seem to hold much of interest. All of it is rundown, worn and in desperate need of some dusting.

Before you sits the terminal, a sturdy computer set into a pillar with an old-fashioned and dusty keyboard. The green text remains bright against the black background, with a cursor indicating that you can input text, if you'd like. You may try to communicate with whoever's on the other end at any point in time during the week, though you may not receive the answers you're hoping for.

Not too far away is a carefully-arranged group of supplies. You'll find plenty of non-perishable food, blankets and bedrolls, clothes in your sizes that are plain but acceptable, and some basic supplies - things like rope and matches and flashlights, but no weapons or anything you could use to defend yourselves. You'll also find a large room nearby that happens to have several bathrooms and a fairly large communal shower. Despite being rather old and dusty, they do work... though the water never gets above "not freezing". Sorry about that.

Looks like you'll have to settle in, as there doesn't seem to be any way out of this strange structure.

EXPLORATION


It's likely that your first thought will be to explore. Why not? After all, there must be a way back home, or at least a way out of wherever this is. Traversing the structure is fairly easy, as even if a path is blocked by rubble, you'll find another one going in a similar direction somewhere nearby. In fact, the entire place seems to be rather pointlessly constructed - hallways that lead to dead ends, paths that loop in circles for no reason, and far, far too many stairs.

If you're lucky, you'll stumble across rooms with some basic supplies. They won't have any food or weapons, but you'll find some dusty fabrics and blankets, or small caches of tools. If you're unlucky, you'll be lost in this structure for far too long, wandering off the beaten path and possibly losing track of where you are and how to get back to the base... you might want to travel with a buddy, just to be safe. Or hope that someone stumbles across you and can guide you back, your pick.

Holes in the structure open out into what looks like... well, outer space. An endless sea of stars amidst a black sky that never changes, making it hard to tell how much time has passed. Despite this, you can breathe easily, just as you would back home.

MACHINES


It won't take you long to notice that you aren't truly alone. After all, how could you be, when massive machines seem to be hard at work on constructing even more of this place? The large ones - the builders - do just that, building more pathways and rooms and walkways, endlessly working and never stopping. They don't take notice of you; they won't respond to anything you say, and even attempting to poke and prod them won't get a reaction. Even if you get particularly daring and try to take one apart, you'll find that it's nearly impossible; these machines are massive. Finding a panel to get into to get at their wiring is strangely impossible. They seem to be completely seamless, with nothing you can really do to investigate them further.

But they aren't the only machines present. Though you likely won't see them immediately, you will hear them; a skittering, metal-on-metal clicking sound that alerts you to a presence, but fades before you can even detect which direction it was coming from. Whatever it is, it seems to be watching you.

And if you're ever alone... well, then they'll show themselves. Around three feet tall and made of metal with long, spindly legs that look like they shouldn't support their thicker cores, these spider-like robots aren't particularly strong on their own, but they never attack on their own, only in groups of three or more. If you're especially unlucky, you can find upwards of ten of them at a time. They have two claw-like "hands" that can shoot a jolt of electricity or scratch at you - and be careful, because they hurt! That jolt of electricity can even leave a burn if you're unlucky.

But surely if you stick together you won't have to fight them... right?

SHARDS


The strange gemstone imbedded in the back of your dominant hand almost hums when you're in danger. It fills you with confidence, with the knowledge that you can do something - though what exactly that something is varies from person to person. You might be lucky enough that you innately recognize your power and know how to use it. You might not be that lucky and you might have to manifest it in combat to defend yourself. Regardless, it will manifest - and you now have access to a power all your own.

It's not going to be easy to control it. This power is new to you, and you'll need to practice to have a hope of utilizing it in full. But right now, you have the means to defend yourself, and if those spider robots get particularly bold, you can stop them. After all, what better way to put your power to use than by testing it on fairly weak robots?

Let's hope that you can aim your power well enough, however. While the builders may not care about you at any point in time, if an attack goes wide and hits them or they're otherwise in the path of an ability, they will turn their full attention on you. You really don't want that. Builders are relentless in their pursuit of you - and they have massive steel beams they will swing at you, or they'll try to crush you with their giant hands and fists. There are only two ways to stop a builder: the first is to run far, far away. They cannot chase you, as they are connected to the building itself, after all. The other way is to destroy the joints of the arms or wrists, rendering the builder incapable of doing anything. Better hope you don't anger any of the ones near your base!

DOWNTIME


Aside from exploring, mastering the power of your shard, and getting to know one another... there really isn't much to do here. So how are you going to spend the time? After all, it's just you, your fellow shardbearers, and some robots that probably aren't sentient. Settle in, it looks like you've got a long week ahead of you.


ENEMIES


This week's enemies are described above: spider robots and builders. If you have an enemy idea you'd like to have your character encounter, let me know and we can discuss it!

Spider robots are three feet tall, silver metal spider-like robots that look vaguely like this. They have a core in the center of their body that can be taken, but it isn't particularly useful outside of being cool to look at. Even you tech nerds won't be able to get much out of it, as it seems impossible to find a way to dismantle it further. Spider robots come with two "hands" that have sharp claws on them; they're capable of creating electric zaps with these hands, which really hurt if they connect! Spider robots are very fast and will skitter away the moment there's danger... unless there's three or more of them, then they get bold. They will attack anyone sleeping, especially if they're alone. They're fairly weak enemies, and can be fended off even if you don't have a great grasp on your powers just yet.

The builders are a different story. Massive, structure-spanning robots that are nearly impossible to tell apart from the building itself, the only real part of them that you can identify are their dark metal arms. They are likewise massive, with one hand being large and strong enough to flatten five of you if you aren't careful. Though the builders are non-hostile and will go about their business of building this never-ending structure, they will turn their attention on you if you hit them with any sort of ability... even if that ability isn't an attack. They can swing giant metal beams or just go for the option of trying to crush you with their hands. They're slow-moving, but very powerful; though they can't pursue you so at least there's that. If you anger one near the base, watch out - as you will have to defeat it.



ised: 6 (6)

[personal profile] ised 2025-01-12 11:27 pm (UTC)(link)
Alright, but try not to let host hear you say that. Someone with too much power can be too much thin-skinned.

[And there must be a looooot of power involved! Bringing all these different people and infusing gems with powers and what not isn't something a random person can do. Better safe than sorry with the politeness until you have a good grasp of their personality, Ed judges]

You not human, then?

[Looks like a human, therefore must be a human...but the 'not needing sleep' part is remarkable! What's up with you?]
hexalding: (did i disappoint you)

[personal profile] hexalding 2025-01-12 11:30 pm (UTC)(link)
I...do not entirely know, right now.

[More human than he had been. Mentally, more human than he'd been in months. Definitely not fully human physically, and that was where the confusion currently was.]

Human enough, I think.
ised: 15 (15)

[personal profile] ised 2025-01-12 11:37 pm (UTC)(link)
Is liver feel human to you?

[In hyena society, feelings, souls and the such are all in the liver instead of the heart. A philosophical question like that loses its philosophy edge a little when it can sound dang baffling to someone hearing it]
hexalding: (will they still let me over)

[personal profile] hexalding 2025-01-12 11:44 pm (UTC)(link)
[???????????]

I...am not sure?

[in the tone of someone who full-ass does not understand the question]
ised: 3 (3)

[personal profile] ised 2025-01-13 12:11 am (UTC)(link)
Then give it thought. Looks is not important, what is important is soul. Essence of being. What you think when alone. What you hold dear, what you is live before.

In the end, a human is someone who feels they can call themselves human. Simple. If it feels right then good. If it feels you cannot call you a human then that is also good. You is you, end of. To be someone you is no need anything else.

[It's not so simple and he knows it, but there's an attempt to give some comforting reassurance either way. All he has been doing since a month or so ago is give advice when the one friend he has needs it, and he's gotten used enough to that he's willing to extend the same courtesy to others...even though Viktor sure didn't ask for reassurance or advice at all.

And yet Ed didn't clarify at all what was that liver thing, geez]
hexalding: (will they still let me over)

[personal profile] hexalding 2025-01-13 12:26 am (UTC)(link)
... [He got very quiet at that explanation, looking distinctly uneasy and nervously fidgeting with a few wayward strands of hair.]

[Emotion, in other words. That unquantifiable, terrible force he was once again plagued with now of all times. His chest ached from the weight of a heart that physically did not exist, thoughts drifting to the last thing he remembered. There is beauty in imperfections.]

I...think I am. It has been some time since I could last claim that, however.
ised: 7 (7)

[personal profile] ised 2025-01-13 03:30 am (UTC)(link)
[There's definitely a whole story behind such a statement, that's clear as day]

Is fine. One day you will know for sure.

[Maybe not today, but who knows! Maybe in two months Viktor will know for sure, one way or another.

A lighter tangent, for Viktor's sake:]


We got a lot of different people. Humans, and...metal machines. Is interesting, how varied we are.

[We sure assembled quite the cast for this game! And the robots are very befuddling because yeah, the world he comes from doesn't have robots]
hexalding: (rather you not be here for)

[personal profile] hexalding 2025-01-13 04:09 am (UTC)(link)
It is certainly an...unexpected collection, to put it lightly. Enough that I wonder why we were the ones to be selected, when surely there were better options. There were in my own case, at the very minimum.
ised: 12 (12)

[personal profile] ised 2025-01-13 05:29 pm (UTC)(link)
Might be better options did not want to help. Goal is save a world that is not yours. Many think is better to not do something hard for others.

But Ed, Ed is not good option. Is not warrior. Is more like hermit.

[Then again, maybe the reason why he was asked to come along was because they knew he wouldn't say no. Time ago, he decided to never be passive anymore. If he was asked to help, he would]
hexalding: (thought I was fully prepared for)

[personal profile] hexalding 2025-01-13 05:41 pm (UTC)(link)
[That was actually a good point, judging by how thoughtful Viktor suddenly looked. Saving their world was one thing, saving another...a task like that should have gone to someone who no longer had a place on all Runeterra. Framing it that way, it was easy to see how he would have jumped at the chance specifically so his partner wouldn't--he belonged in Piltover, in the world he had fought so hard to protect.]

You...may be right. But I am no soldier, either. I would not even know where to begin.
ised: 14 (14)

[personal profile] ised 2025-01-13 06:40 pm (UTC)(link)
...are we supposed to leave shelter? Is that first step we should do?

[Given he has never seen technology like the consoles, he had no idea he could reply back, he just saw the message and the part of working together. That gave no answers! And nobody will save any world by staying cooped up in this building, so...leaving this place might be the first thing that needs to be done]
hexalding: (will they still let me over)

[personal profile] hexalding 2025-01-13 07:41 pm (UTC)(link)
Unlikely--it does not appear there is anywhere to go, little as I understand that. We truly might be meant to wait here for our apparent host to collect us.
ised: 5 (5)

[personal profile] ised 2025-01-13 08:24 pm (UTC)(link)
So now we wait, like appointment for seeing someone. Guess saving a world is not an urgent thing, it can wait.

[The bad syntax doesn't prevent Ed from having deadpan or sarcastic comments, apparently]
Edited 2025-01-13 20:25 (UTC)
hexalding: (rather you not be here for)

[personal profile] hexalding 2025-01-13 08:26 pm (UTC)(link)
Apparently. Who knew the end of the world was so low a priority?

[being a cyborg does not disable your smartass subroutines]
ised: 14 (14)

[personal profile] ised 2025-01-13 09:40 pm (UTC)(link)
Ed is wonder what kind of world this is. Ed is have to remember to ask that.

[And also why they had to go so far as to bring people from aaaaall over the multiverse to save it. Things must be really dire around here!]
hexalding: (thought I was fully prepared for)

[personal profile] hexalding 2025-01-13 11:29 pm (UTC)(link)
More than that, I wonder what kind of threat it is we are to contend with. No small thing, of that I am sure.
ised: (Default)

[personal profile] ised 2025-01-14 02:47 am (UTC)(link)
A god? A demon? ...both?

[Talking from recent experiences, really. He's not sure if his friend failing to solve things will lead to the destruction of his entire world, but as far as causes for havoc, those two are the main causes that come to mind]
hexalding: (stay with me because)

[personal profile] hexalding 2025-01-14 02:53 am (UTC)(link)
...I can not say. My own world just dealt with a threat one could call either of those, so anothr would not necessarily shock me.
ised: 12 (12)

[personal profile] ised 2025-01-14 04:14 am (UTC)(link)
[Oh! Oh hey, someone who dealt with such a threat successfully! Saaaaay...]

Ed is need to know: what is most important thing to remember when fighting a demon?

[Or a god, really, but he's pretty sure the deity part of the whoooole problem of his canon is not what's going to give trouble. The demon is the one that's going to wreck everything]
hexalding: (will they still let me over)

[personal profile] hexalding 2025-01-14 04:17 am (UTC)(link)
[Sure. Sure he did.]

I would not know with any certainty. But with what little experience I have, I would want to say 'kill it before it causes damage that can't be repaired'.
ised: 14 (14)

[personal profile] ised 2025-01-14 02:18 pm (UTC)(link)
Oh. Then is too late.

[About several dozens of millenia late. He's not sure how old the oldest legend of his people is, but it sure is from all the way back to when hyenas first existed. The damage that can't be repaired is already well ingrained in the hyenas' lives and can't be fixed even if the demon is vanquished]

Thank you for advice. Ed is sorry for asking.
hexalding: (i can feel the light shine on my face)

[personal profile] hexalding 2025-01-14 02:26 pm (UTC)(link)
No, it...it is nothing. I was only thinking about how much we could have avoided.

[If that monster had just died when it was supposed to. Countless people would still be alive now, and the other problems far more easily dealt with.]

I apologize for not being of more help than that.
ised: 12 (12)

[personal profile] ised 2025-01-14 11:15 pm (UTC)(link)
Things you do not want to even think about, probably. Ed is going to avoid that.

[Well, no one can say Ed isn't accomodating, really!]
hexalding: (rather you not be here for)

[personal profile] hexalding 2025-01-14 11:24 pm (UTC)(link)
[Viktor huffed out a quiet and tired sound that might have been an attempt at a laugh, but sounded more like scraping metal.]

It is appreciated, to be sure.