shardmods: (Default)
shardmods ([personal profile] shardmods) wrote in [community profile] shardbond2025-01-12 11:55 am

WEEK 1






You awaken to a blinding flash.

Your head feels heavy, your memories foggy, and as you struggle to recall where you are and what you were doing, you hear the sound of something large and heavy moving behind you. Whatever it is - machinery of some sort, you can tell that much right away - it doesn’t seem hostile; merely a massive machine going about doing something down far, far below you. You can see it - through the cracks of the floor you're standing on, and the steep drop off the side. At least there’s a railing on this path to keep you from falling down there?

No matter which way you look - up, down, or out straight ahead of you - there’s endless paths and structures, as though you’re standing in some sort of massive building. You look to your left and there’s a broken section of wall revealing open space - strange, since you aren’t wearing anything different, yet you’re still breathing just fine.

A loud ping! catches your attention, followed by a few more. As you turn around to find the source of the noise, you’re led to a rundown computer terminal. It looks ancient, untouched, and dusty, and yet there’s a message in bright green standing against the stark black contrast of the monitor.


/// L O A D I N G . . .
Oh good, you’re awake.
Hi, I don’t have much time, so please pay close attention.
You’re the only ones who can save this world - all worlds, maybe.
Thank you for agreeing to help.
For now, please practice your new abilities and try to work together.
I’ll be in contact with you as soon as possible.


It feels familiar, like maybe you've experienced something similar before, despite the fact that none of you recognize this place. What's going on here? What have you gotten yourself into?


AWAKENING


Your memories leading up to your sudden arrival in this place may be foggy. Even if they aren't, you certainly don't remember how you got here of all places. And where exactly is here? Well, inside of some sort of massive structure that expands outwards, backwards, downwards, and upwards. Every direction you look, there's plenty of building to be seen, whether it's walkways over the abyss (but thankfully with mostly sturdy guard rails) or stairs and ramps leading up and down to new floors, or even rooms that don't seem to hold much of interest. All of it is rundown, worn and in desperate need of some dusting.

Before you sits the terminal, a sturdy computer set into a pillar with an old-fashioned and dusty keyboard. The green text remains bright against the black background, with a cursor indicating that you can input text, if you'd like. You may try to communicate with whoever's on the other end at any point in time during the week, though you may not receive the answers you're hoping for.

Not too far away is a carefully-arranged group of supplies. You'll find plenty of non-perishable food, blankets and bedrolls, clothes in your sizes that are plain but acceptable, and some basic supplies - things like rope and matches and flashlights, but no weapons or anything you could use to defend yourselves. You'll also find a large room nearby that happens to have several bathrooms and a fairly large communal shower. Despite being rather old and dusty, they do work... though the water never gets above "not freezing". Sorry about that.

Looks like you'll have to settle in, as there doesn't seem to be any way out of this strange structure.

EXPLORATION


It's likely that your first thought will be to explore. Why not? After all, there must be a way back home, or at least a way out of wherever this is. Traversing the structure is fairly easy, as even if a path is blocked by rubble, you'll find another one going in a similar direction somewhere nearby. In fact, the entire place seems to be rather pointlessly constructed - hallways that lead to dead ends, paths that loop in circles for no reason, and far, far too many stairs.

If you're lucky, you'll stumble across rooms with some basic supplies. They won't have any food or weapons, but you'll find some dusty fabrics and blankets, or small caches of tools. If you're unlucky, you'll be lost in this structure for far too long, wandering off the beaten path and possibly losing track of where you are and how to get back to the base... you might want to travel with a buddy, just to be safe. Or hope that someone stumbles across you and can guide you back, your pick.

Holes in the structure open out into what looks like... well, outer space. An endless sea of stars amidst a black sky that never changes, making it hard to tell how much time has passed. Despite this, you can breathe easily, just as you would back home.

MACHINES


It won't take you long to notice that you aren't truly alone. After all, how could you be, when massive machines seem to be hard at work on constructing even more of this place? The large ones - the builders - do just that, building more pathways and rooms and walkways, endlessly working and never stopping. They don't take notice of you; they won't respond to anything you say, and even attempting to poke and prod them won't get a reaction. Even if you get particularly daring and try to take one apart, you'll find that it's nearly impossible; these machines are massive. Finding a panel to get into to get at their wiring is strangely impossible. They seem to be completely seamless, with nothing you can really do to investigate them further.

But they aren't the only machines present. Though you likely won't see them immediately, you will hear them; a skittering, metal-on-metal clicking sound that alerts you to a presence, but fades before you can even detect which direction it was coming from. Whatever it is, it seems to be watching you.

And if you're ever alone... well, then they'll show themselves. Around three feet tall and made of metal with long, spindly legs that look like they shouldn't support their thicker cores, these spider-like robots aren't particularly strong on their own, but they never attack on their own, only in groups of three or more. If you're especially unlucky, you can find upwards of ten of them at a time. They have two claw-like "hands" that can shoot a jolt of electricity or scratch at you - and be careful, because they hurt! That jolt of electricity can even leave a burn if you're unlucky.

But surely if you stick together you won't have to fight them... right?

SHARDS


The strange gemstone imbedded in the back of your dominant hand almost hums when you're in danger. It fills you with confidence, with the knowledge that you can do something - though what exactly that something is varies from person to person. You might be lucky enough that you innately recognize your power and know how to use it. You might not be that lucky and you might have to manifest it in combat to defend yourself. Regardless, it will manifest - and you now have access to a power all your own.

It's not going to be easy to control it. This power is new to you, and you'll need to practice to have a hope of utilizing it in full. But right now, you have the means to defend yourself, and if those spider robots get particularly bold, you can stop them. After all, what better way to put your power to use than by testing it on fairly weak robots?

Let's hope that you can aim your power well enough, however. While the builders may not care about you at any point in time, if an attack goes wide and hits them or they're otherwise in the path of an ability, they will turn their full attention on you. You really don't want that. Builders are relentless in their pursuit of you - and they have massive steel beams they will swing at you, or they'll try to crush you with their giant hands and fists. There are only two ways to stop a builder: the first is to run far, far away. They cannot chase you, as they are connected to the building itself, after all. The other way is to destroy the joints of the arms or wrists, rendering the builder incapable of doing anything. Better hope you don't anger any of the ones near your base!

DOWNTIME


Aside from exploring, mastering the power of your shard, and getting to know one another... there really isn't much to do here. So how are you going to spend the time? After all, it's just you, your fellow shardbearers, and some robots that probably aren't sentient. Settle in, it looks like you've got a long week ahead of you.


ENEMIES


This week's enemies are described above: spider robots and builders. If you have an enemy idea you'd like to have your character encounter, let me know and we can discuss it!

Spider robots are three feet tall, silver metal spider-like robots that look vaguely like this. They have a core in the center of their body that can be taken, but it isn't particularly useful outside of being cool to look at. Even you tech nerds won't be able to get much out of it, as it seems impossible to find a way to dismantle it further. Spider robots come with two "hands" that have sharp claws on them; they're capable of creating electric zaps with these hands, which really hurt if they connect! Spider robots are very fast and will skitter away the moment there's danger... unless there's three or more of them, then they get bold. They will attack anyone sleeping, especially if they're alone. They're fairly weak enemies, and can be fended off even if you don't have a great grasp on your powers just yet.

The builders are a different story. Massive, structure-spanning robots that are nearly impossible to tell apart from the building itself, the only real part of them that you can identify are their dark metal arms. They are likewise massive, with one hand being large and strong enough to flatten five of you if you aren't careful. Though the builders are non-hostile and will go about their business of building this never-ending structure, they will turn their attention on you if you hit them with any sort of ability... even if that ability isn't an attack. They can swing giant metal beams or just go for the option of trying to crush you with their hands. They're slow-moving, but very powerful; though they can't pursue you so at least there's that. If you anger one near the base, watch out - as you will have to defeat it.



polterguide: (260)

[personal profile] polterguide 2025-01-12 10:44 pm (UTC)(link)
awakening;
[The stars outside the building catch Bailey's attention, and they spend a few moments simply staring out into space (literally) before shaking themself out of their reverie and heading towards the sound of the pinging. There's a definite sense of something off, but they can't put their finger on it until they're standing in front of the terminal, hands resting on the keys as they stare at the message.]

New abilities, so the old ones are... gone?

[Hm. They tap at the keys a bit in thought, but not with enough force to actually type anything. It's tempting, but... it's something they'll circle back to, once they've spent some time getting the lay of the land.

It's unsettlingly empty, to Bailey, all of their senses feeling so much duller.]


Ugh. That's too fucking creepy...

exploration;
[Bailey isn't fool enough to go on a full-blown exploration by themself, because they've watched more than a few horror movies. Wandering off into creepy places is just asking for trouble, and with the skittering noises of the spiderbots running around? Yeah. There's safety in numbers.

So, they're approaching you! Watch out!]


Hey, you wanna join me for a bit? Trying to see if I can find any more stuff that'd be useful, or...

[There's a brief pause.]

Well, if there's any sign that anything was here before that wasn't any of these robots. If people were here, they'd have left something sentimental or informative behind, right?

[Belongings that might give them more clues to what's going on than threadbare blankets, that sort of thing.]

shard;
[The shiny blue gemstone in the back of their hand is mocking them, they're pretty sure. They know it can do something, with the way they've felt how it reacts when they've come across those spidery robots, but knowing it can do something does not mean they know what it does.

Really, it kind of feels like it can't do anything, because they've done everything they can think of when coming across danger to get any sort of reaction from it. They even stooped to trying to yell some sort of cheesy catchphrase that did nothing except leave them feeling embarrassed and hoping nobody was around to see that. (Though, of course, people are welcome to have seen it&mdash)

They groan, dragging their hands down their face.]


This is ridiculous. Couldn't I have at least gotten a primer on how to get this stupid thing to work?

[How are they supposed to save anything with a rock that does nothing besides give them ✨a feeling✨???]

downtime/wildcard;
[anything goes!!]
ised: 11 (11)

Exploration

[personal profile] ised 2025-01-13 12:00 am (UTC)(link)
Is full of supplies. Sure sign someone not a machine was here. Is fresh, is not a ruin.

[In other words, there sure was someone here who isn't one of those robots, he's sure. Probably whoever brought them all here.

He's all for exploring, though! Exploring would be good to get a good idea of what's available to them all in this structure]
polterguide: (274)

[personal profile] polterguide 2025-01-13 04:40 pm (UTC)(link)
[ohhh, that's a lil guy...!

Bailey doesn't seem outwardly bamboozled by his presence—sure, they've never seen anyone quite like him before, but it's not any more unusual than a werewolf.

Much shorter than they typically are, too, so. Lil guy...!]


That's what I was thinking, too. It definitely seems like someone besides our mysterious benefactor if we can even call them that has been here, but... Where'd they go?

[They're not, like, tripping over corpses like this is a horror movie or anything...]
ised: 12 (12)

[personal profile] ised 2025-01-13 06:36 pm (UTC)(link)
Could be they is who break this place.

[It's not some random comment, because he has a bit of logic for that!]

Little spiders, they hurt but they not break anything else. Walls, supplies, paths, is all intact. And big machines, they are building.

[Therefore, it's possible the...benefactors are the one who ruined this place!]
polterguide: (241)

[personal profile] polterguide 2025-01-13 09:44 pm (UTC)(link)
It's definitely possible. It doesn't seem like the spiders can do much of anything on their own...

[It seems pretty likely it was a robot uprising that happened here.]

Maybe getting left behind is why they're so pissy at us?
ised: 9 (9)

[personal profile] ised 2025-01-14 01:59 am (UTC)(link)
You is make little deadly spiders sound like child waiting for parents to come back from hunting.

[Which he finds a bit of an amusing comparison, really. He really doubts the spider robots are trying to kill them because they're pissed off they were left behind by anyone, but really, no harm in a scenario that's kinder, as long as when the things get rough, they're all unafraid of facing reality]

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holeful: <user name=kinakkon1 site=twitter> (07)

Exploration

[personal profile] holeful 2025-01-13 01:06 am (UTC)(link)
[Fukuda is half certain they couldn't possibly have been asking him, ominous as he is with his tall lanky frame and the hood covering half his face, but he looks around and no it's surely him they're talking to.]

Ah, sure. That's smart. The supplies could have been sent here remotely, after all. But something more ah... personalized, I suppose, would mean people were actually here.
polterguide: (pic#17521896)

[personal profile] polterguide 2025-01-13 04:42 pm (UTC)(link)
[It's very hard to be intimidated by someone the same height as you, especially when they follow up being addressed by looking around for other people they could be talking to.]

It seems like people were supposed to be here, at one point, because buildings don't get built for no reason...

[Unless, of course, the builders got here first... but someone had to have made them to begin with, yeah?]
holeful: <user name=sakurahitoex site=twitter> (We gotta think of some weird slow)

[personal profile] holeful 2025-01-13 04:51 pm (UTC)(link)
[With Bailey speaking to him normally, he does seem to settle a bit, at least. And this is an easy concrete topic to discuss.]

Ah, that's true. Then the better question is are any of them still here, and if not, why?
polterguide: (260)

[personal profile] polterguide 2025-01-13 09:30 pm (UTC)(link)
The "why" is pretty obvious, isn't it? This place looks like shit.

[Not exactly a livable place.]

That plus the whole "save the world" thing paints a pretty grim picture for whoever was here before us.

[they're dead, jim]
holeful: (13 year olds are the meanest people)

[personal profile] holeful 2025-01-13 09:33 pm (UTC)(link)
I mean, I figured this place looked like this because it had been abandoned for a while and fallen into disrepair. But I suppose if it's a microcosm of the destruction plaguing this world we're here to save that would be narratively appropriate. Introduce a preview of the stakes while we're learning our moves in this tutorial level.

[Fukuda what the hell are you talking about.]

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plushes: (423)

shard

[personal profile] plushes 2025-01-13 03:38 am (UTC)(link)
That's what I've been saying!

[ Hello, Bailey. You didn't ask Percy for his opinion but he's here, giving it anyway, since he's around. Granted, he didn't see what Bailey did (but he sure heard it), but still. ]

...Wait, by "work", do you mean you can't even use yours?
polterguide: (12)

[personal profile] polterguide 2025-01-13 04:44 pm (UTC)(link)
[They scratch the back of their neck, nodding.]

Yeah, or at least I haven't been able to figure out the trigger for it just yet...

[...]

Hah, maybe it's a dud?
plushes: (04)

[personal profile] plushes 2025-01-14 03:49 am (UTC)(link)
Huh. That'd suck if it is a dud... So much for having world-saving powers if that's the case.

[ He shrugs. ]

That's probably not it, though. Try using the terminal? Maybe they'll be able to tell you the truth there.
Edited 2025-01-14 03:52 (UTC)
polterguide: (Default)

[personal profile] polterguide 2025-01-14 07:01 pm (UTC)(link)
Anything's possible, but you're probably right.

[They glance down at the sapphire on the back of their hand.]

Maybe I'll ask them about the type of gem, too. I don't know if there's any rhyme or reasons to what we got stuck with...

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eisei: (pic#17630091)

Awakening

[personal profile] eisei 2025-01-13 02:14 pm (UTC)(link)
[ Shizuka, who has absolutely been screaming 'Mew Mew Metamorphose' in a quiet corner just to test it, can relate to the dread in Bailey's voice at least a little. ]

Sealing our previous abilities feels rather counterproductive, and yet it seems they have seen fit to do so.

I wonder if it's a block or an outright removal...
polterguide: (Default)

[personal profile] polterguide 2025-01-13 04:49 pm (UTC)(link)
If I were to hazard a guess, I'd think whatever process got these gems stuck in us has something to do with it, because it's a pretty wild thing to wake up with.

[They wave their hand to show off the sapphire on it.]

Whether the nerfing was an intentional side effect of the... implantation, I guess? is up for debate. If they did this and didn't know it would happen, well...

[That's some pretty bad foresight, they think.]
is2g: (pic#17535348)

explora

[personal profile] is2g 2025-01-13 07:06 pm (UTC)(link)
Sure, I don't mind.

[ wolfwood would have been fine on his own, but it's not as though he has better things that he could be doing. nor could he make a solid counter-argument against about safety in numbers. under these circumstances, anyway. ]

Dependin' on what we find, it might be best to leave them where we they rest.

[ something something there's no way he'd approve of desecrating any graves should they stumble upon any. ...not that he gets the impression that they would, but you just never know. ]
polterguide: (438)

[personal profile] polterguide 2025-01-13 09:40 pm (UTC)(link)
Thanks, mister.

[little do they know that Wolfwood is yoUNGER THAN THEM!!!]

Oh, I've got no plans to go messing with any remains, if we happen to find any. I'm not about to get my ass cursed by restless spirits I can't even see anymore.

[They're not that stupid! At least not without bad influences around.]
is2g: (pic#17535339)

[personal profile] is2g 2025-01-13 11:27 pm (UTC)(link)
[ it's fine. he's...used to this. it's the life that he currently lives regardless if he wants to or not. and there's some relief that of what they say but at the same time— ]

Anymore?

[ is it the weirdest thing he has ever heard? probably not but the point still stands. who says this so casually?? ]

Wait, yer tellin' me that ya could see spirits 'n stuff?
polterguide: (386)

[personal profile] polterguide 2025-01-14 01:54 am (UTC)(link)
Well, yeah. See them, talk to them, that sort of stuff. Most of them are really, really chatty, so it being so quiet is taking some getting used to.

[Why wouldn't they be casual about it??? It's not that weird!]

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guffawsungraciously: a smirky look, like you would expect from a piece of shit (kittyface...???)

exploration

[personal profile] guffawsungraciously 2025-01-14 12:15 am (UTC)(link)
[...

you know what.]


That could be a fairly entertaining diversion. I will admit, I am curious to learn more about this place...

[he doesn't hate exploring.]
polterguide: (298)

[personal profile] polterguide 2025-01-14 01:57 am (UTC)(link)
Entertaining...

[Is this another nerd acting like this is a video game, they wonder... He is in cosplay. Unless that's real armor? But why would someone be walking around this place in real armor? Isn't that cumbersome?]

Well, it's definitely not as boring as just sitting around doing nothing, sure. Have you got any preference for direction?
guffawsungraciously: he's smugly brushing his bangs out of his face. (THIS WORLD IS IMPERFECT)

[personal profile] guffawsungraciously 2025-01-15 01:08 am (UTC)(link)
Hmmm...

[i mean he is a jrpg character they love dungeon diving. He ponders a bit...]

We ought to take something that we can use to mark our paths. I know there are some others who have marked routes they have taken, so perhaps we ought to keep an eye out for those and explore elsewhere.
polterguide: (438)

[personal profile] polterguide 2025-01-15 06:57 am (UTC)(link)
Oh, good idea. Kind of a shame most things here kind of blend in with the surroundings.

[Hmmm.]

Maybe we can bring some fabric scraps to tie onto things?

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