shardmods: (Default)
shardmods ([personal profile] shardmods) wrote in [community profile] shardbond2025-02-15 01:34 pm

WEEK 6






While your conversation with Shadow may have shed light on a few things... it's obvious he doesn't think you all are up to the task of saving the universe from Eggman. Which also means that now you're dealing with his test, starting immediately. Some of you may be whisked away with no time to even blink, while others may find themselves wandering the Void aimlessly. Regardless, it seems this week won't be a particularly easy one.


THE VOID


Nothing has changed in the Void. Nothing ever changes in the Void. It's impossible to track the passage of time in here, and your only escape are the rings... though you should be careful with them, as there's far fewer this week. You're free to travel between worlds as you see fit - Shadow won't stop you - but you can be snatched up from wherever you are at any given moment and pulled back into the Void. Maybe don't plan on spending to long anywhere else, because it won't end well for you if you do.

The hexagonal shards will still show you visions of other worlds... but this time they all show the same thing. You'll see worlds - maybe even your own - taken over by robots and Eggman's chroma, reduced to smoldering ashes or being rebuilt in Eggman's image. Your friends, allies, and enemies may even be going about their lives just as listlessly and dutifully, heedless of their surroundings. You may even see alternate versions of yourself among them. Regardless, it seems all these shards have to show you this week are all the possibilities of failure - that other versions of shardbearers in other timelines have already lost.

MINDSCAPES


Shadow's usage of the Phantom Ruby and his own fake Chaos Emerald shard have caused quite the problem for you all - namely, you'll find yourselves traversing each other's innermost thoughts and dreams. Exactly how this mindscape manifests depends on the individual, but one thing will always remain true: you won't be able to find the owner of the mindscape easily.

As a reflection of these inner thoughts, mindscapes can be any sort of place. Perhaps they are a reflection of the owner's inner demons and fear, or perhaps they showcase a bright future they want to work towards. Regardless, this is a dream and one the owner must be awoken from... which means finding them and bringing them back to reality. That's easier said than done when traversing through this dream-like state, where the rules are made up by the owner and you're a foreign being that the dream recognizes as a threat (even if you aren't).

You may encounter familiar places or people within these mindscapes. You may not. You may end up fighting for your life in here... or you may not. Each one is individual, and the experience can vary wildly from person to person. No matter what you face, you must find the owner of the mindscape and bring them back. You must ensure you're strong enough to support them... and protect yourself.

Curiously, you can activate your shared shard power with the owner of the mindscape at any time - or bolster your own power if you share shard colors - even without them being present. Will this make it easier or harder to help bring them back? It depends on the person, your bond, and the mindscape itself...

Waking them up is as simple as convincing them that they're dreaming - that this isn't real and that they still have things to return to - but that may be easier said than done depending on the person... or the mindscape itself. There's no telling what you'll encounter, after all.

SHARDS


You'll find you're capable of more now than you were before. You're really adapting to using your shard powers and fighting with others. Those of you who share shard colors will feel the strength of your shards increasing even more when working together.

As you fight with your allies - particularly those you have a close bond with, positive or negative - you may feel the tug of something in the back of your head; it tells you that you can do more. Together, you can become more powerful. You can use your shards together. Doing so will grant you a new power, or strengthen the one you already have. The more you trust one another, the easier this power will be to use.

It might be good to experiment with these new powers; after all, you never know when you may need them.

TAILS' TASKS


Given that your allies are being pulled into mindscapes and are unable to break free of their own, your task this week is to help your friends. Sonic, Tails, and Knuckles are off dealing with their own mindscapes, but whenever they are around, they're adamant about the importance of making sure everyone is freed and prepared for whatever comes next.


ENEMIES


Like last week, you will not encounter any of Eggman's robots. The Void is still free of enemies, though other worlds may possess their own threats. Mindscapes are a bit of a different beast; each one varies, and you may or may not encounter threats of any sort in them. Best be on your guard.



tworo: ([quark])

[personal profile] tworo 2025-02-22 06:23 am (UTC)(link)
["Monsters" is a strange instinct for someone from his world. After the past month, Turo's processors are more likely to sort that instinct into "robot". Badniks, in this case, but the whole thing becomes complicated.

He doesn't want to fight. All of his fights go badly. Still, Turo knows he can't just turn back. He's left-handed, so maybe it's just an embedded preference that leads him left.

Also he rolled a 6, rip]
reallyfishy: (★ alone)

[personal profile] reallyfishy 2025-02-22 06:38 am (UTC)(link)
[Ah, how unfortunate...Turo doesn't know he's about to enter the room of falling rocks.



Nah I'm just kidding. But a 6 does mean there won't be any noises or sights to pick up on. He's flying blind, but at least he won't be walking into any traps.

As he gets closer to the next chamber, he'll start to hear what sounds like a training session. But who'd be training in a place like this...?]
tworo: ([glance])

[personal profile] tworo 2025-02-22 11:42 pm (UTC)(link)
[Lmao, he sees nothing! When he hears the sound of the training, though, he'll go to check it out. It doesn't exactly bode well for not getting into fights, but...oh, well, that's life.]
reallyfishy: (★ alone)

[personal profile] reallyfishy 2025-02-28 04:48 am (UTC)(link)
[Fortunately, the training session that Turo walks in on is a very obvious illusion- a residual memory of whoever this mindscape belongs to.

Dozens of soldiers fill the chamber, with the man from before at the front of the group leading the session. This seems to be a training session for new recruits, and the man is putting them through rigorous heats to test their mettle.

Interestingly, Turo will be able to pick up on a few moves that Raven taught him not too long ago. However, the way this man instructs is very different. He's stoic, serious and no-nonsense.

The session draws to a close, the recruits are totally wiped out from exhaustion. However, they can't stop going on about how amazing it is to be under the tutelage of the Captain Schwann.]
tworo: ([warning])

[personal profile] tworo 2025-02-28 08:28 pm (UTC)(link)
[Ah - how curious. Turo does not know Raven well enough to draw many conclusions from this. He's certainly never heard any mention of this man before. Once the session is over, he walks down into the chamber, torn between paying attention to the recruits and the captain. Is everyone starting to head out, or are we all staying together here for the moment?]
reallyfishy: (★ alone)

[personal profile] reallyfishy 2025-03-04 10:27 pm (UTC)(link)
[While some of the recruits disperse, vanishing from sight in the process, many remain to chatter amongst themselves.

The captain, however, seems to be in a rush to leave. He gently lets down several recruits looking to ask more questions of him in order to make his exit down one of the hallways.

Turo might even catch the man looking straight at him before he turns away.]
tworo: ([affirmative])

[personal profile] tworo 2025-03-05 05:39 pm (UTC)(link)
[Ah! Well, there's something. Turo hurries after the man.]

Hello?