While your conversation with Shadow may have shed light on a few things... it's obvious he doesn't think you all are up to the task of saving the universe from Eggman. Which also means that now you're dealing with his test, starting immediately. Some of you may be whisked away with no time to even blink, while others may find themselves wandering the Void aimlessly. Regardless, it seems this week won't be a particularly easy one.
THE VOID
Nothing has changed in the Void. Nothing ever changes in the Void. It's impossible to track the passage of time in here, and your only escape are the rings... though you should be careful with them, as there's far fewer this week. You're free to travel between worlds as you see fit - Shadow won't stop you - but you can be snatched up from wherever you are at any given moment and pulled back into the Void. Maybe don't plan on spending to long anywhere else, because it won't end well for you if you do.
The hexagonal shards will still show you visions of other worlds... but this time they all show the same thing. You'll see worlds - maybe even your own - taken over by robots and Eggman's chroma, reduced to smoldering ashes or being rebuilt in Eggman's image. Your friends, allies, and enemies may even be going about their lives just as listlessly and dutifully, heedless of their surroundings. You may even see alternate versions of yourself among them. Regardless, it seems all these shards have to show you this week are all the possibilities of failure - that other versions of shardbearers in other timelines have already lost.
MINDSCAPES
Shadow's usage of the Phantom Ruby and his own fake Chaos Emerald shard have caused quite the problem for you all - namely, you'll find yourselves traversing each other's innermost thoughts and dreams. Exactly how this mindscape manifests depends on the individual, but one thing will always remain true: you won't be able to find the owner of the mindscape easily.
As a reflection of these inner thoughts, mindscapes can be any sort of place. Perhaps they are a reflection of the owner's inner demons and fear, or perhaps they showcase a bright future they want to work towards. Regardless, this is a dream and one the owner must be awoken from... which means finding them and bringing them back to reality. That's easier said than done when traversing through this dream-like state, where the rules are made up by the owner and you're a foreign being that the dream recognizes as a threat (even if you aren't).
You may encounter familiar places or people within these mindscapes. You may not. You may end up fighting for your life in here... or you may not. Each one is individual, and the experience can vary wildly from person to person. No matter what you face, you must find the owner of the mindscape and bring them back. You must ensure you're strong enough to support them... and protect yourself.
Curiously, you can activate your shared shard power with the owner of the mindscape at any time - or bolster your own power if you share shard colors - even without them being present. Will this make it easier or harder to help bring them back? It depends on the person, your bond, and the mindscape itself...
Waking them up is as simple as convincing them that they're dreaming - that this isn't real and that they still have things to return to - but that may be easier said than done depending on the person... or the mindscape itself. There's no telling what you'll encounter, after all.
SHARDS
You'll find you're capable of more now than you were before. You're really adapting to using your shard powers and fighting with others. Those of you who share shard colors will feel the strength of your shards increasing even more when working together.
As you fight with your allies - particularly those you have a close bond with, positive or negative - you may feel the tug of something in the back of your head; it tells you that you can do more. Together, you can become more powerful. You can use your shards together. Doing so will grant you a new power, or strengthen the one you already have. The more you trust one another, the easier this power will be to use.
It might be good to experiment with these new powers; after all, you never know when you may need them.
TAILS' TASKS
Given that your allies are being pulled into mindscapes and are unable to break free of their own, your task this week is to help your friends. Sonic, Tails, and Knuckles are off dealing with their own mindscapes, but whenever they are around, they're adamant about the importance of making sure everyone is freed and prepared for whatever comes next.
ENEMIES
Like last week, you will not encounter any of Eggman's robots. The Void is still free of enemies, though other worlds may possess their own threats. Mindscapes are a bit of a different beast; each one varies, and you may or may not encounter threats of any sort in them. Best be on your guard.
[ H e h. Please, let no one doubt the power behind anyone who has faceplanted, only to take a shot afterwards...not that they'll mention that this happened with them. Ever.
...
Though the wide, excitable grin is ruined with the commentary. ]
Tsk, enough from you. I am more than a shadow of that creature.
[ Fine, the figure wants them to prove they're different? Well, to be honest, Void Archives doesn't think they necessarily need to prove themselves to anyone here. But, it is what it is. They immediately start to move, getting out of the way of the dangerous portion of the ground (12) and then begin to fire at the figure as they're in movement. ]
Can you not see that already? Or are you just simply in denial?
[Though there's a flicker of what looks to be an energy shield in an attempt to block, it looks like Void Archive was just fast enough to avoid it. It's another successful shot (6), an acrid smoke rising from the damage to its midsection. Though it's definitely affecting this being's speed, it doesn't stop their advance, nor an obvious flare of wild temper in their voice.]
Spare your words. Nothing like you has EVER been to the shores of Mata Nui.
If you have no goal, no explanation for your presence, then you are not welcome. It is our D U T Y to protect from anything the likes of you, whether you taunt by the Makuta's hands or not!
[Be careful avoiding the magma on the ground, because this being apparently has no problem with the white hot heat, running right over the scalding edges to get right up in Void Archive's face with another swing of its blade of fire.]
[ How many people when they looked at them saw someone else, they wonder.
...Nevermind, that's really not important. ]
I'm here to free Vakama. Isn't that explanation enough?
[ They're not really a close friend or anything, and they had every urge to draw out the reason why they're here, but it's still aggravating to be compared to someone else. Such to the point that Void Archives is just going to start to mouth off, because clearly this is exactly a smart course of action to take. ]
Have you ever considered it was your fault for trying to be an infuriating presence in my mind? You speak about how Makuta does this or that, but it seemed to me that YOU were the one who was taking a page out of this creature's book. Does it not disturb you, even if you don't know my origin? Or are you like myself and adhere to your duty even if it harms someone who had no intentions of bringing harm to anyone else~?
[ As if they are the type to display innocence, but in this case they think they can say that even if their history is dubious!! Anyway, they're so busy running their mouth, that they get an arm burned when they raise it almost thoughtlessly and reflexively (4), at least to prevent it from getting a nasty one in the face.
...Three times someone has come for their face now, they muse with something like inappropriate amusement. Anyway, they also take another shot at the creature because they are taking both verbal and literal potshots here. ]
[At the mention of Vakama's name, the eyes of the being flash as though in deep anger, voice rising.]
What would you have of him??? The Turaga does not need freeing.
[And then Void Archive keeps running their mouth, and it lights the fires of this being's temper so quickly that they have no response other than a yell of indignant rage as they swing back for another round.
This leaves them completely open for a point-blank shot (1), ricocheting them a few steps backwards with a stagger to catch themselves against the sand. Void Archive will not be attacked this turn.
They are weakening, but still somehow finding the means to push back up to their feet.]
Stop being so difficult and let me carry out my goal, hm?
[ ...And, alright. Very valid of the creature to react in pure anger here; there's pretty much no reason for it to not to considering what Void Archives has said. They're looking pointedly all too amused regardless, though.
Now, they're not entirely sure what else to do here, but they know an opportunity when they see it.
They aim for one more shot - less of a flurry and a move to disable. They're not known for a kind, gentle hand... well, there may be an exception at times, but this is not going to be one of them. ]
[The being growls in frustration as the formless mask against its face starts to glow, the same energy barrier from before successfully blocking Void Archive's shot (16) and sending it ricocheting in another direction. It's still struggling to get steady footing.]
Toa do not run.
[Its sword is raised one more time. On the offensive despite being the one far more disadvantaged now, just like the smaller one had been before it.]
The Turaga has been in this village longer than anyone else. You cannot trick us with your words to get your way.
[It's an unsteady approach, but a bold one, to take another swing at the main hand Void Archive uses for their gun. You may roll with advantage to dodge this.]
[ Damn, that sure is some ridiculously bad timing.
But, Void Archives is not going to give up all that easily. They need to put an end to this once, and for all. Maybe that's why even if the disarming attempt is so surprising that they manage to dodge it in earnest (18) ]
Giving in doesn't mean running away. Though, as far as I am concerned? You're...
...predictable. But, do not fret. Predictability is inherent to most beings.
Those who are otherwise, are far, and few in between. However, you are not one of them. Nor will you ever be.
[ Did they absolutely need to say all of that before firing at the creature once again? No. But, do they do so anyway? Yes. ]
[deadass makuta-esque dialogue you keep spewing there void archive, damn
The disabling shot knocks the being's mask clean off, the shadowy form skidding off into the sand and disappating into dark smoke. Its bearer immediately crumples to its hands and knees as the heat in the air starts to disappate and the flame at its weapon dies out. Not dead, still conscious, but struggling for breath with only enough energy to hold itself up from faceplanting into the ground. The surroundings, once split, now etch back to normal, completely leaving them back on the island with Void Archive's stretches of humanity left behind in memory.
At Void Archive's palm, one of the small flickering circles burns hot for the briefest moment. When the sensation ends, they will notice the circle has been filled in, ivory white circled in sienna.
1 of 3.
The being makes no move to stop them from this point.
- To their left will take them back to the beach they started. - Behind them stretches a well-worn path through charred trees, where the other shadows figures had fled during their fight. - To their right, the beach tapers off into steep, rocky cliffs dotted with lush, tropical plantlife, the path twisting up into the jungle.]
[ Anyway, Void Archives will take heart that the surroundings are pretty much changing as they are wont to do; but for a good reason this time!
The blond then looks down at the bare hand and the circle that had been burning...until they see the little numbers.
...Strange. Two more places to clear, then?
Well, they are not picky so they decide to mentally flip a coin and begin to head down the well-worn path through charred trees. Try to see if they can find where the shadows went? Do their footsteps have any notable impressions? Ones that are easy to follow? ]
What remains of the jungle forest is a maze, marks against the trees and thick layers of ash coating the ground. But they will be able to track their way through with little effort, so long as they do not take any detours.
The forest eventually gives way to darker rock, more oppressive heat, the air slowly tinging red from the thickness of the smoke. Bridges built of stone dot the way around, then inside, a base cavern near the volcano.
[ Well, thank goodness for the Void Archives being a highly advanced AI here, considering the fact that they've got to contend with a maze. And also are pretty reasonable to continue to follow through without distractions - nevermind the temperature being a slight nuisance as they find themselves closer to a volcano.
One element of interest in their mind is the odd sound as they draw even deeper to the point that being far from the volcano is a pipedream.
As for the fortress itself...anything easy to notice as they've gotten closer? Easier ways to navigate? A good path to head deeper into it at all, however unlikely that might appear at a single glance? ]
[There is a tall stone gateway, littered with torches and an enormous amount of gearwork. Whatever way there is to get across the sea of fire lies through here.
The gate, however, lies closed with thick bars of stone. As Void Archive approaches, the center pillars flicker with three circles that match their own.
The first circle flickers, but fades. They feel the prick against their skin. The second circle lights up in white. Their skin burns. The third circle does not react at all.
Just like that, the circles fade. It looks like they will not be allowed entry.
They suppose that this is somehow the last place they should be?
A pity that this can't be speedrun (though this was unintentional, something about it is kind of amusing.)
Naturally, Void Archives will in fact move to backtrack! No point in sticking around in an unfortunate, uncomfortable place if they don't have to (for the moment), and probably need to head somewhere else first... ]
[VA out here like dang, i forgot my lockpick for vakama's weird volcano dungeon, oh well
They may backtrack to any of the following:
- The path to the jungle, from the spot of their last fight. - The abandoned canoe on the starting beach. - The branching paths back into the jungle from the starting beach. - The telescope.]
[As you approach the canoe, the unsteady feeling worsens. Your mind slips for a moment into a void of white.
-The pressure of water from all sides presses as the light slowly fades. You are crammed in a crowd of shadowed bodies, huddled and panicked between shades of green, packed like sardines as the pressure increases. The air feels thinner and thinner--]
[With a snap of light, you return. A small shadowed figure stands in front of the boat as thought ready to jump on, staring directly at you.]
...Is everything alright? You look like you spaced out.
Did you even hear anything I said?
[Just like the guard, this figure is small and formless outside the flash of their eyes, mixed colors of blue making up what should be their body. Unlike before, this voice is distinctively female.]
[ It's an admittance; it comes easy when everything had been in a bit of a blur...odd images that filled in that pale color witnessed before their very eyes. Alongside those sensations - a memory that certainly can't belong to them. ]
What, exactly, were you trying to say?
[ They get straight to the point. There's no need to skirt it in any sense. ]
[ Void Archives huffs and crosses their arms, hearing that. ]
Just so you know, I hadn't hit my head at all.
[ After they said this, they inconveniently remember when they faceplanted not that long ago. But, they stubbornly refuse to correct their statement. ]
...But, it isn't like I have better things to do. Shall we be off, then?
[The shadow sighs in exasperation, though its focus remains on getting into the boat.]
You could have fooled me, you know. Staring off into space like that with your eyes looking all strange... you'd think something is wrong with you!
[The boat will be cramped at your size, but it is sturdy and seems to support your weight just fine. The shadow takes up position in the back, the sound of a motor turning on as it moves the boat away from the shore to head up and through the waves.
The island itself grows indistinct as they gain speed, a shape and mass of size rather than distinguishable features. All that remains steady is the red star, ever watching.]
I'm lucky to have found you. Though... I'm really surprised you are alone.
Every once in a while, we might receive a traveler from another village. But everyone has a place that they belong eventually. A place where they are part of a greater whole.
That's what U N I T Y is about.
[One of the circles against Void Archive's palm starts to ache.]
It's why I knew I could not stay and wait for help. We stand strong together, our village, in our strengths and weaknesses. But we also must know when we can't do it on our own.
[ ...Teamwork seems to be more than just something that is an agreeable aspect to Vakama - rather, it is a concept integral to his identity based upon the experiences he has had before. It isn't the first time they have heard the word "UNITY" in here, after all.
Right, well, instead of lingering on this in their head before she thinks they're spacing off again... ]
...Is that so? I suppose it does make sense that one fits like a piece into a grand puzzle when it comes to such matters.
[ Beat. And they look to see which circle it was that had begun aching, actually...? ]
And I do understand the value of teaming up with likeminded individuals to solve a similar problem. Though, I do wonder what kind of problem there is in this case...? Such as what kind of danger will I be striking down, exactly? You may as well tell me~
[If they look at their palm, they will notice it is the other small circle that is aching.
Anyway, the figure just. Blinks.]
To be united does not need to be with those who are likeminded! Far from it. You may only traverse so far if the common ground you find is steps you already know too well.
[As the boat moves, Void Archive will see a familiar cracking starting to follow along the side of the boat, slowly growing.]
There is a creature, fierce and strange, in the waters around the village. It's going to take teamwork to figure out how to stop it.
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...
Though the wide, excitable grin is ruined with the commentary. ]
Tsk, enough from you. I am more than a shadow of that creature.
[ Fine, the figure wants them to prove they're different? Well, to be honest, Void Archives doesn't think they necessarily need to prove themselves to anyone here. But, it is what it is. They immediately start to move, getting out of the way of the dangerous portion of the ground (12) and then begin to fire at the figure as they're in movement. ]
Can you not see that already? Or are you just simply in denial?
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Spare your words. Nothing like you has EVER been to the shores of Mata Nui.
If you have no goal, no explanation for your presence, then you are not welcome. It is our D U T Y to protect from anything the likes of you, whether you taunt by the Makuta's hands or not!
[Be careful avoiding the magma on the ground, because this being apparently has no problem with the white hot heat, running right over the scalding edges to get right up in Void Archive's face with another swing of its blade of fire.]
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...Nevermind, that's really not important. ]
I'm here to free Vakama. Isn't that explanation enough?
[ They're not really a close friend or anything, and they had every urge to draw out the reason why they're here, but it's still aggravating to be compared to someone else. Such to the point that Void Archives is just going to start to mouth off, because clearly this is exactly a smart course of action to take. ]
Have you ever considered it was your fault for trying to be an infuriating presence in my mind? You speak about how Makuta does this or that, but it seemed to me that YOU were the one who was taking a page out of this creature's book. Does it not disturb you, even if you don't know my origin? Or are you like myself and adhere to your duty even if it harms someone who had no intentions of bringing harm to anyone else~?
[ As if they are the type to display innocence, but in this case they think they can say that even if their history is dubious!! Anyway, they're so busy running their mouth, that they get an arm burned when they raise it almost thoughtlessly and reflexively (4), at least to prevent it from getting a nasty one in the face.
...Three times someone has come for their face now, they muse with something like inappropriate amusement. Anyway, they also take another shot at the creature because they are taking both verbal and literal potshots here. ]
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What would you have of him??? The Turaga does not need freeing.
[And then Void Archive keeps running their mouth, and it lights the fires of this being's temper so quickly that they have no response other than a yell of indignant rage as they swing back for another round.
This leaves them completely open for a point-blank shot (1), ricocheting them a few steps backwards with a stagger to catch themselves against the sand. Void Archive will not be attacked this turn.
They are weakening, but still somehow finding the means to push back up to their feet.]
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Stop being so difficult and let me carry out my goal, hm?
[ ...And, alright. Very valid of the creature to react in pure anger here; there's pretty much no reason for it to not to considering what Void Archives has said. They're looking pointedly all too amused regardless, though.
Now, they're not entirely sure what else to do here, but they know an opportunity when they see it.
They aim for one more shot - less of a flurry and a move to disable. They're not known for a kind, gentle hand... well, there may be an exception at times, but this is not going to be one of them. ]
Give in and admit defeat, why don't you?
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Toa do not run.
[Its sword is raised one more time. On the offensive despite being the one far more disadvantaged now, just like the smaller one had been before it.]
The Turaga has been in this village longer than anyone else. You cannot trick us with your words to get your way.
[It's an unsteady approach, but a bold one, to take another swing at the main hand Void Archive uses for their gun. You may roll with advantage to dodge this.]
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But, Void Archives is not going to give up all that easily. They need to put an end to this once, and for all. Maybe that's why even if the disarming attempt is so surprising that they manage to dodge it in earnest (18) ]
Giving in doesn't mean running away. Though, as far as I am concerned? You're...
...predictable. But, do not fret. Predictability is inherent to most beings.
Those who are otherwise, are far, and few in between. However, you are not one of them. Nor will you ever be.
[ Did they absolutely need to say all of that before firing at the creature once again? No. But, do they do so anyway? Yes. ]
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The disabling shot knocks the being's mask clean off, the shadowy form skidding off into the sand and disappating into dark smoke. Its bearer immediately crumples to its hands and knees as the heat in the air starts to disappate and the flame at its weapon dies out. Not dead, still conscious, but struggling for breath with only enough energy to hold itself up from faceplanting into the ground. The surroundings, once split, now etch back to normal, completely leaving them back on the island with Void Archive's stretches of humanity left behind in memory.
At Void Archive's palm, one of the small flickering circles burns hot for the briefest moment. When the sensation ends, they will notice the circle has been filled in, ivory white circled in sienna.
1 of 3.
The being makes no move to stop them from this point.
- To their left will take them back to the beach they started.
- Behind them stretches a well-worn path through charred trees, where the other shadows figures had fled during their fight.
- To their right, the beach tapers off into steep, rocky cliffs dotted with lush, tropical plantlife, the path twisting up into the jungle.]
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Bye now~
[ Anyway, Void Archives will take heart that the surroundings are pretty much changing as they are wont to do; but for a good reason this time!
The blond then looks down at the bare hand and the circle that had been burning...until they see the little numbers.
...Strange. Two more places to clear, then?
Well, they are not picky so they decide to mentally flip a coin and begin to head down the well-worn path through charred trees. Try to see if they can find where the shadows went? Do their footsteps have any notable impressions? Ones that are easy to follow? ]
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What remains of the jungle forest is a maze, marks against the trees and thick layers of ash coating the ground. But they will be able to track their way through with little effort, so long as they do not take any detours.
The forest eventually gives way to darker rock, more oppressive heat, the air slowly tinging red from the thickness of the smoke. Bridges built of stone dot the way around, then inside, a base cavern near the volcano.
They can hear the rush of something flowing and crashing, a louder and deeper roar as the path winds. A waterfall of fiery rock, looking out onto a sea of molten lava.
And it's hard to miss the fortress that sits at its center.]
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One element of interest in their mind is the odd sound as they draw even deeper to the point that being far from the volcano is a pipedream.
As for the fortress itself...anything easy to notice as they've gotten closer? Easier ways to navigate? A good path to head deeper into it at all, however unlikely that might appear at a single glance? ]
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The gate, however, lies closed with thick bars of stone. As Void Archive approaches, the center pillars flicker with three circles that match their own.
The first circle flickers, but fades. They feel the prick against their skin.
The second circle lights up in white. Their skin burns.
The third circle does not react at all.
Just like that, the circles fade. It looks like they will not be allowed entry.
Would they like to backtrack? Y/N]
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They suppose that this is somehow the last place they should be?
A pity that this can't be speedrun (though this was unintentional, something about it is kind of amusing.)
Naturally, Void Archives will in fact move to backtrack! No point in sticking around in an unfortunate, uncomfortable place if they don't have to (for the moment), and probably need to head somewhere else first... ]
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They may backtrack to any of the following:
- The path to the jungle, from the spot of their last fight.
- The abandoned canoe on the starting beach.
- The branching paths back into the jungle from the starting beach.
- The telescope.]
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But, anyway. There is something else they did want to check out now they've started backtracking.
So, the abandoned canoe. Anything odd happening with that? ]
1/2
-The pressure of water from all sides presses as the light slowly fades. You are crammed in a crowd of shadowed bodies, huddled and panicked between shades of green, packed like sardines as the pressure increases. The air feels thinner and thinner--]
2/2
...Is everything alright? You look like you spaced out.
Did you even hear anything I said?
[Just like the guard, this figure is small and formless outside the flash of their eyes, mixed colors of blue making up what should be their body. Unlike before, this voice is distinctively female.]
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[ It's an admittance; it comes easy when everything had been in a bit of a blur...odd images that filled in that pale color witnessed before their very eyes. Alongside those sensations - a memory that certainly can't belong to them. ]
What, exactly, were you trying to say?
[ They get straight to the point. There's no need to skirt it in any sense. ]
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Please, traveler. I know you must have hit your head very hard, but we don't have any time to lose!
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Just so you know, I hadn't hit my head at all.
[ After they said this, they inconveniently remember when they faceplanted not that long ago. But, they stubbornly refuse to correct their statement. ]
...But, it isn't like I have better things to do. Shall we be off, then?
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You could have fooled me, you know. Staring off into space like that with your eyes looking all strange... you'd think something is wrong with you!
[The boat will be cramped at your size, but it is sturdy and seems to support your weight just fine. The shadow takes up position in the back, the sound of a motor turning on as it moves the boat away from the shore to head up and through the waves.
The island itself grows indistinct as they gain speed, a shape and mass of size rather than distinguishable features. All that remains steady is the red star, ever watching.]
I'm lucky to have found you. Though... I'm really surprised you are alone.
Do you not have a home to call your own?
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In fact, I did see something strange; though it was quite incomprehensible and hardly bears mentioning.
[ They huff again at this, though. But, of all the things that Void Archives is, it isn't a canoe operator (they have the knowledge, at the least.)
Though at the question, they fall silent for a bit. ]
Hmm. No, not really.
[ "Earth" is their homeworld, but they have no real home. It's ironic how easy it is to give an answer truthfully in all of this. ]
Is it unusual for you to come across those who do not? And those who travel alone?
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Every once in a while, we might receive a traveler from another village. But everyone has a place that they belong eventually. A place where they are part of a greater whole.
That's what U N I T Y is about.
[One of the circles against Void Archive's palm starts to ache.]
It's why I knew I could not stay and wait for help. We stand strong together, our village, in our strengths and weaknesses. But we also must know when we can't do it on our own.
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Right, well, instead of lingering on this in their head before she thinks they're spacing off again... ]
...Is that so? I suppose it does make sense that one fits like a piece into a grand puzzle when it comes to such matters.
[ Beat. And they look to see which circle it was that had begun aching, actually...? ]
And I do understand the value of teaming up with likeminded individuals to solve a similar problem. Though, I do wonder what kind of problem there is in this case...? Such as what kind of danger will I be striking down, exactly? You may as well tell me~
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Anyway, the figure just. Blinks.]
To be united does not need to be with those who are likeminded! Far from it. You may only traverse so far if the common ground you find is steps you already know too well.
[As the boat moves, Void Archive will see a familiar cracking starting to follow along the side of the boat, slowly growing.]
There is a creature, fierce and strange, in the waters around the village. It's going to take teamwork to figure out how to stop it.
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1/2 you know it's time for a slight scene switch when i gotta go find more music
2/2 i recommend setting this track to loop
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same as before, roll only to dodge!
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1/2 cw: drowning
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is nik going to give you more music, absolutely, who do you think i am
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2/2 music track once more hooray
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