You find yourself awakening in an unfamiliar location. Even if you don't sleep - even if you weren't sleeping in the Void, or even if you weren't in the Void - you find yourself here now. Your head feels fuzzy and you struggle to remember. Where are you? What were you supposed to be doing? Who are you? The exact extent of this is up to you all, but regardless, waking up is a struggle.
Getting free is going to be even more of a struggle. You're suspended in a glass tube of some kind, bound at the ankles and wrists keeping you aloft by mechanical shackles. Those will break fairly easily even if you aren't the strongest; the glass tube will be the bigger problem. It's thick and not the easiest to break - although those of you with enough strength can shatter it, and if you remember how to use your shards, those could come in handy.
Speaking of, you still retain your shards on the backs of your hands where they should be. You can still make use of them even here... wherever "here" is.
It seems to be a laboratory of some sort; aside from the glass tubes housing all of you individually, there are several more filled with liquid and dark objects within... are they people? Regardless of what they are, they fill you with dread. You don't want to end up like them, do you?
The laboratory is dimly lit. You can only see a few feet in front of you, making it difficult to tell what else this place has to offer aside from your fellow shardbearers and those ominous tubes. Strangely, any attempts at creating light - whether that's through anything you have on your person or through use of your shard powers - will simply fail. You're stuck in the dark, it seems, and even if you were once capable of seeing in it, you aren't able to now.
Focus on getting free first, then let's see where this leads.
[Corrupted Gyles is taken out, fading into that glitchy effect. Corrupted Percy is not faring much better, but it once again tries to go for its original self. Corrupted Lucifer decides to shatter more glass at all of you, though its focus is mainly on itself. Everyone roll a 1d20.
Yves and Ashley should also roll another 1d20 with advantage to dodge their incoming corrupted versions! (So that's 3d20s.) Thanks to Ashley's vision, they will hopefully be able to dodge the blows, but if not, then they'll be pinned to the ground by their corrupted versions.]
[He nods, pulling his weapon off his shoulder and digging for his ammo.]
He was adamant we had little unity as a group. Dealing with our own troubles only can take us so much of the way. It is together, challenging those things we can where the rest of us may falter, that will lead us somewhere.
If his worry was that we would not be able to handle ourselves with an enemy that can manipulate whatever they please, then we must show what we have learned about knowing our own truths.
[ More holds his own reflections hand through the cool pane of glass and closes his eyes.
His memories do come flooding back as he does. After all these weeks of fervent effort to remember, they have not been sealed as deep this time. And still, despite all the effort More has put into recalling who he is, his response when he does remember is always the same sentiment: Ah, maybe I should not have recalled that.
Memories are a precious thing, he knows it better than anybody, but so many of his own are a burden that threatens to crush him all over again. Recalling who he is means letting the loathing flood in.
Those voices earlier were certainly correct. Hythlodaeus V was a horrible king and a failed man, a disappointment to all who'd ever made the mistake of believing in him.
But the one More sees when he opens his eyes now... that's not Hythlodaeus V. That's not the old king, bed-ridden and lost to the ocean of his own despair.
Ah.... ]
I remember. And I remember that you cannot be my other self, for he has long fallen victim to his own faltering heart.
[Joker suddenly cuts himself off, a hand rising to his head as he winces in pain. His voice (your voice) echoes in your mind, but there's a weight to it that threatens to crush you beneath it. It doesn't just sound in your mind - but in all of your minds.]
Get out of my head!
[The voice is yours. Or is it? There's something there that isn't yours, that is distinctly different and out of place, though it's hard to focus on anything when that thought eclipses everything else.
It's so bad that for a moment, your vision fades to white. You can't see or feel anything.
But then you blink and the world comes back into view as it should.]
[ Fucking rocks, man. At least he gets out of the way (11)!
And his clone is still being persistent despite being severely hurt, so Percy moves in to do a kickflip but completely whiffs (7 lmao). He'll still try to fly forward and pummel it to the ground, though. ]
[ Ashley dodges the glass (15)! ...But even with her vision, there's something about a bleeding version of yourself, complete with a bullet hole in the center of its forehead, that just takes you by surprise, you know?
[ it's a bit too late to tell ashley and yves not to come closer, isn't it? oh well... nothing to do about those duplicates that are now bursting through.
and wolfwood is likely not going to have any kind of luck dodging out of the way from the glass shattering from lucifer's duplicate ( 9 ). is this the reward he gets from choosing violence to resolve things? clearly not. couldn't be the case.
AS FOR THIS SUDDEN VOICE IN HIS HEAD? hate it. hate it a lot. guess if there was even the option of countering this wouldn't have made it particularly easy for him. ]
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