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shardmods ([personal profile] shardmods) wrote in [community profile] shardbond 2025-02-08 05:06 pm (UTC)

ROUND 1

[Unlike last time, you do not have the luxury of time. You won't have a chance to try to come up with a plan or prepare yourselves for battle - Infinite isn't giving you that opportunity.

Instead, he summons four other enemies for you to fight. They appear in a moment, a glitchy red effect being replaced with them as Infinite creates a barrier of that same bizarre-looking energy around him. These Phantom Copies are of beings you don't recognize - a black and red hedgehog, a robotic hedgehog, a watery creature, and some kind of devil? You'll be facing Shadow, Metal Sonic, Chaos, and Zavok this phase. Infinite himself will automatically dodge or dispel all attacks aimed his way.

Though these copies look like the originals, occasionally their bodies will glitch out into red particles before reforming themselves immediately, so quick you'd miss it if you blinked. They are ultimately just illusions - though they're very physical illusions, capable of beating you to a pulp.

Speaking of.

Shadow uses Chaos Control - a power that will freeze Gyles and Lark, preventing them from all action this round. This is immediately followed up by Zavok going in to smash them both with a fierce punch - though they cannot move this round, others can use their actions to protect them or otherwise try to stop the damage (roll a 1d20 for success)!

Chaos shoots water jets from his body, aiming at Dorothy (x2) and Percy while Metal Sonic's speed allows him to simply vanish from sight - trying to strike Raven and Dorothy (again) from behind with his claws when he returns.

Your current enemies are: Shadow, Metal Sonic, Chaos, and Zavok. You may dodge and attack this turn, even if you fail your dodge roll(s).]

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